![]() Others may be used to distract enemies, break shield walls with shield knockbacks and add surround bonus. Main north-east, second south-east, third should catch conqueror and keep him away from backliners and main tank. It deals highest damage at 2 tiles, highest damage in melee (after switching to 2H hammer/mace) and average AoE damage at 1 and 2 tiles range.Bro may move 2 tiles and attack, helping solve troubles quickly. Bro may move 1 tile, attack and move back. Bro may kill with either billhook or melee weapon, move 1 tile, switch weapon and attack again. You’ll almost never waste AP because of lack of targets. 5 AP attack cost provides great mobility.That means you may recruit and train enough brothers quickly. Successful bro only need 2 stars in melee attack. Lower stats requirements for recruits.There are several points to prefer billhooks over anything else. Low def nimble ones will mostly use move/hit/retreat tactic is there are a lot of enemies around.īF ones are more durable and have some def, so they may stay closer and target backline more often. Add fortified mind/recover/underdog depending on bro stats/your play style.Add quick hands if bro have enough fatigue(70+), so he can use 2H mace/hammer in close combat.Add colossus + nimble or brawny + BF depending on your choice.If his def is low, keep him nimble and evade trading blows with enemies. If he have high def, make him BF and equip heavy armor. no cripples or other beggars) with 80+ melee attack at level 11. Billhook bro prerequisites: Any solid background (i.e. Also he don’t need adrenaline because he won’t tank too many enemies.Ĥ. BF tank is basically the same as main but worse in stats. Nimble is best used on south-east flank where will be no miasma.ģ. Just shield wall + indomitable+wait to drop fatigue below enemies and recover on the next turn to raise it above them. With nimble you don’t need adrenaline to permanently run shield wall + indomitable. On level up always pick melee defense and health, pick fatigue and resolve depending which one rolls higher. Nimble is good for tanking and usually better than BF vs most of the enemies but not vs monolith. The problem is combo will be broken during shield swap. Move to position and drop 2 excess shields on the ground. If you don’t have good enough, bring 3 heaters. Dagger or no weapon at all, high defense high durability famed shield. See more details about combo in section below.Įquipment: Ijirok helmet + heaviest armor available. You need 85 fatigue to run indomitable/shield wall/adrenaline/recover combo. Other stats are irrelevant for tanking monolith. On level up always pick melee defense and fatigue, pick high resolve rolls(>2) and whatever else you wish. I’d pick pathfinder + gifted, but that’s personal preferences. Pathfinder and colossus are great for early game survival but useless in the final fight. You may lvl most of your army to lvl 11 too for safety.Ģ perks are free. Tank is very perk and stat hungry, so lvl 11 on him is required. It will be used by main tank to ignore priests fear. THE MONOLITH GAME GUIDE FOR FREEAlso 2 pieces of heavy armor for free are always good. His armor and helmet heal miasma damage, so BF tanks may skip colossus. Another viable approach is milking nobles, but I haven’t tried that on my own. There are little to no profit from quests due to very low renown. Stop wasting time on quests below 3 skulls and go explore the wilderness.17 because you may occasionally loose one before monolith due to some silly mistakes. Recruit good bros and retire bad till you get 17 bros for final battle. He need 30+ base defense and 85+ fatigue after equipping heavy armor at level 11. That means bro with stars in both melee defense and fatigue. Your main goal here is rolling good main tank. Roll solid starting team with 2-4 starting bros worth to keep till final battle.Adrenaline / Recovery / Indomitable Combo. ![]()
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